Year 9 Design moves from physical robots to the screen. Students learn to program in Game Lab — shapes and sprites, the draw loop, conditionals and user input — while a parallel strand runs the design cycle: judging what makes a good game, writing a brief and a specification, then building and evaluating an interactive card of their own.
One project runs across all four criteria — most students build an interactive greetings card, and stronger coders extend the same brief into a small game. Where a task asks for the student's own design thinking, AI-generated text scores zero.
| Chapter 1 — Images and Animations | ||
| 01 | Programming for a Purpose | code.org ↗ |
| 02 | Plotting ShapesUnplugged — communicating how to draw. | code.org ↗ |
| 03 | Drawing in Game LabFirst contact with the editor and the 400 × 400 grid. | code.org ↗ |
| 04 | Shapes and Parameters | code.org ↗ |
| 05 | Variables | code.org ↗ |
| 06 | Random Numbers | code.org ↗ |
| 07 | Mini-Project — Robot FacesConsolidates shapes, parameters and randomness. | code.org ↗ |
| 08 | Sprites | code.org ↗ |
| 09 | Sprite Properties | code.org ↗ |
| 10 | Text | code.org ↗ |
| 11 | Mini-Project — Captioned Scenes | code.org ↗ |
| 12 | The Draw LoopThe idea that makes animation possible. | code.org ↗ |
| 13 | Sprite Movement | code.org ↗ |
| 14 | Mini-Project — Animation | code.org ↗ |
| 15 | Conditionals | code.org ↗ |
| 16 | Keyboard Input | code.org ↗ |
| 17 | Mouse Input | code.org ↗ |
| 18 | Project — Interactive CardThe build assessed under Criterion C. | code.org ↗ |
| Chapter 2 — Building Games | ||
| 19 | Velocity | code.org ↗ |
| 20 | Collision Detection | code.org ↗ |
| 21 | Mini-Project — Side Scroller | code.org ↗ |
| 22 | Complex Sprite Movement | code.org ↗ |
| 23 | Collisions | code.org ↗ |
| 24 | Mini-Project — Flyer Game | code.org ↗ |
| 25 | Functions | code.org ↗ |
| 26 | The Game Design Process | code.org ↗ |
| 27 | Using the Game Design Process | code.org ↗ |
| 28 | Project — Design a GameThe extension route for students making a game. | code.org ↗ |
Lessons run on code.org — each row links to that lesson. Chapter 1 plus the four summatives is the core route through the year; Chapter 2 is where students who push ahead into building games end up.